After 8
hours of press conferences, it’s once again time to evaluate each of the big
four at E3; this year however I’m adding an analysis of trends of the biggest
show in gaming. All four companies did have their own strengths and weaknesses
as usual but when stacked against each other it seems pretty unanimous with the
majority of the gaming community that Sony took the crown by a mile this year. The
general objective at E3 this year was to make the next gen consoles as exciting
and attractive as possible and the companies met this to differing degrees.
Microsoft
Notable
Games
Quantum
Break
The
preconceptions I had before about Quantum Break being too similar to Sony’s
Beyond Two Souls were slightly alleviated with the trailer at Microsoft’s E3
conference this year; in fact it seems to borrow more off Inception with its
manipulation of time and space. The game has a fair amount of potential for
puzzle gameplay and given the developer’s previous experience with the Alan
Wake franchise, elements of mystery and suspense could be woven into the
narrative to create a much needed imaginative and intriguing story that has
been missing in Xbox games in the past.
Titanfall
Titanfall
was arguably the best Xbox One game shown off at the conference, marking the
debut of Respawn Entertainment who has risen from the troubles with Infinity
Ward to make a multiplayer only game that looks highly dynamic and action
packed. Mechs and infantry units battle on the ground, receiving orders on the
fly from mission control whilst enormous battle cruisers fly overhead. Many
gameplay options are blended together in Titanfall including mech combat
similar to Hawken, parkour style traversal of the environments like 2011’s
Brink and the infantry combat of Call of Duty. On top of this there’s sure to
be a huge suite of customisation options of both the mech and soldier
varieties. All things considered Titanfall could be Xbox One’s first hit, but
there’s one problem; it’ll be out on Xbox 360 and PC as well. With all the
negative aspects of Xbox One, buyers may well go with the PC version instead,
leaving the Xbox One version a wasted opportunity.
Halo
We don’t
know if it’s Halo 5, we don’t know why Master Chief is clad in a simple brown
cloak but what we do know for sure is the inevitable; Microsoft’s most popular
franchise will be coming to Xbox One sooner or later, along with a TV series
and mobile game Spartan Assault. The trailer was meant to tease of course but
with all the other less exciting demos at Microsoft’s conference, it would have
been wise to debut Halo 5 (which probably would have caused much more
excitement and applause than the other games). We’ll probably have to wait till
next year to get a proper look at the new Halo.
Metal Gear
Solid 5: The Phantom Pain
Of course
Microsoft had to have gaming celebrities on stage and this year was no
different as Hideo Kojima once again took to the stage to show MGS5 for the
Xbox One. A gameplay trailer saw Big Boss infiltrating Afghanistan on horseback
to rescue McDonnell Miller. The desert environment was quite reminiscent of Red
Dead Redemption but there were also new gameplay features including better
climbing mechanics, commandeering vehicles and hiding on the side of a horse to
sneak past guards. New characters were also revealed including antagonist Skull
Face. Metal Gear Solid 5 is another great looking game for Xbox One but
unfortunately it suffers from the same fate as Titanfall; it will be released
on PlayStation 4 and PS3 also.
Dead Rising
3
The only
proper Xbox One exclusive that had a gameplay demo, Dead Rising 3 had me asking
several questions; what happened to all the colour and charm? Why is the
protagonist avoiding the zombies rather than charging straight through them
like in previous games? Why were the zombies being taken out more by explosions
than created weapons? The grim truth was revealed as Capcom explained it was
targeting the gamers who play Call of Duty games, and what better place to do
it than Xbox One where most Call of Duty players go and nowhere else? A rather
disappointing debut across the board and now it seems that another franchise
has been butchered into what sells best rather than what the fans want most.
Strong Moments
- · No Kinect games or demonstrations: A breath of fresh air at this year’s E3 was to see a Microsoft press conference without any sort of awful, poorly acted Kinect demonstrations; Kinect will be a part of the Xbox One but by not showing any Kinect games at all, they put across that the so called ‘’15 new exclusives’’ would not all be lacklustre motion sensing titles that few long term fans want. It placed Microsoft in the right place to deliver on actual games (even though they didn’t do very well at this in the end!)
- ·The return of Killer Instinct: After several years of being reduced to making Kinect games by Microsoft, Killer Instinct is returning exclusively on Xbox One and in doing so Rare is going back to what it should be doing and what it was originally known for through the nineties. It’s refreshing to see that Microsoft isn’t controlling its owned companies and is listening to what the fans have wanted for many years
- · Benefits to XBL members: Another welcome change came when Microsoft mentioned the free games program for Xbox Live; taking a cue from PlayStation Plus, beginning with Assassin’s Creed 2 and Halo 3, games will be made available digitally for free. It’s good to see Microsoft actually giving something back for once, although it’s one small hurrah in a sea of controversial decisions at the moment
Low Points
- Little support for indie games: At a complete opposite to Sony, Phil Harrison stepped up during the conference to talk about Xbox One’s support for indie games; except there was no support at all. Case and point; with Minecraft Xbox One Edition, they practically cried ‘’buy this game again!’’, proving that Microsoft will only go after indie games that make millions without any regard for innovation or unique experiences in the indie sector of gaming.
- · Lacklustre demos: Microsoft needed to deliver on its ‘’15 new franchises’’ at E3 and it did show off most of them to the world; unfortunately most of these showings were pretty basic and genuinely unimpressive. Ryse ditched the Kinect support in favour of endless QTEs to instantly kill enemies, Project Spark was made redundant by the fact that it is doing what Little Big Planet has done already, only in 3D, and Sunset Overdrive and D4 only showed initial trailers. Microsoft’s focus into games was apparent but it just wasn’t put across very well throughout the conference.
- · No quelling or debunking of various concerns regarding Xbox One: Applause and cheers were rather muted through most of Microsoft’s conference, mostly down to the fact that people already knew about all the negative aspects of the system. Microsoft did little to address these issues, instead resorting to vague and contrived lip service to wade off the still-burning fires. Even Phil Spencer announcing the price point and release date of the console looked positively awkward to hear no applause from the audience. If Microsoft had been clearer, both journalists and consumers would get a better idea of what the system was about.
EA
Notable Games
Mirror’s
Edge
After five
years of obscurity Faith finally makes her return to first person platforming
with the debut trailer for a new Mirror’s Edge game on next gen consoles and PC;
it is unclear at this point as to when the story takes place but it has been
confirmed that it will be an open world game; combined with the Frostbite 3
destruction engine this holds potential in that multiple routes through each
part of the map can be used. Perhaps DICE may even include multiplayer pitting
runners against police forces. The developer will likely reveal more
information in the coming months.
Star Wars Battlefront
When the
new Star Wars Battlefront was teased at EA’s conference, many gamers, including
myself were very excited; it had been eight years since Battlefront 2, one of
the best Star Wars games graced the sixth generation of consoles. After such a
long wait it seemed Battlefront 3 would never be released but now EA is
bringing it back; it’s a shame then that all we were given was a teaser
trailer, a logo and little more, after which they proceeded to talk about the
less desired Need for Speed Rivals. Like Mirror’s Edge, more will be shed
sooner or later.
Battlefield
4
The ‘’Siege
of Shanghai’’ multiplayer demo at EA’s conference was easily the greatest
aspect with Battlefield 4 adding many new features to an already brilliant
online mode. Commander mode returned to offer artillery strikes for players on
the ground, squads and commands were expanded but nothing could top the falling
skyscraper at the demo’s conclusion, putting across the power of the Frostbite
3 engine. Above all else EA managed to build excitement for Battlefield 4 even
though as a major instalment it was only being released 2 or 3 years after its
predecessor as a pose to the six year gap between Battlefield 2 and 3, a good
achievement.
Strong Moments
- · Several reveals that we all wanted to see: EA certainly delivered a strong excitement factor this year by responding to the fans and delivering with the games they wanted; Mirror’s Edge 2 and Star Wars Battlefront are both small tentative steps towards restoring their reputation with the gaming community again. (Even if they still have a long way to go!)
- · Light-hearted bits with PVZ creator John Vechey: With all the serious business going on in gaming at the moment, there’s still time for some lighthearted fun and it came through this year with John Vechey’s announcement of Plants vs Zombies Garden Warfare and Peggle 2. Vechey showed that enthusiasm still exists in developers.
Low Points
- · Far too many sports games: Four sports games were shown off at EA’s conference, which was expected but the problem was that they spent far too long bigging up the new technology, showing off footage of the new engines in action and getting celebrity talent to show off the games. It may have been interesting for fans of sports games but not for the rest of us who are accustomed to other genres in gaming.
- · Unoriginal spinoffs: EA is out for more money on its most popular franchises and that was all too evident when Plants vs Zombies: Garden Warfare was announced; it was essentially Mass Effect 3’s horde mode multiplayer but with plants being used as classes. A third person viewpoint, usable powers in the bottom right corner and coop play. PVZ is a successful series but when it starts blending with other popular franchises, that’s when it will lose its own identity as a tower defence game.
- · Need for Speed Rivals: Perhaps the most disappointing part of EA’s conference, the latest NFS looked no different from Criterion’s Hot Pursuit and despite this EA pushed the game more than they should have, when everyone just wanted to see Star Wars Battlefront footage.
The Verdict: EA’s conference was mixed overall; both exciting
for new reveals and boring for rambling on about bits few people cared about
Ubisoft
Notable Games
The Crew
Where ‘’The
Crew’’ makes its mark on the racing genre is through customisation and social
interaction; every part of a vehicle can be customised to suit the situation at
hand and where the social side is concerned players can join forces to tackle
missions or even form crews to compete against each other. At the moment
Ubisoft’s racing title is looking like 2008’s Burnout Paradise, but with
enhanced social aspects. In the coming months though, the game may do much to
set itself apart from its contemporaries.
The
Division
Perhaps the
first game in the Tom Clancy series to journey outside of the typical espionage
fare, The Division revolves around the aftermath of a worldwide pandemic and
like ‘’The Crew’’ also uses social features to dynamically pit rival teams
against each other. At the moment the third person gunplay seems fairly
standard, combining cover mechanics and abilities together but the social
aspects could go a long way to enhance the environment in which the game takes
place.
Strong Moments
- · Interactive elements: One thing that Ubisoft did at their conference that the other three didn’t was allow for consumer input, tweeting using different hash tags during the show allowed people to ask questions about specific games; although this wasn’t taken very far, it could be integrated into later events to allow more communication between developers and their fans.
- · Variety of games: Ubisoft had games for everyone at their conference, whether it was Rabbids invasion for children, Just Dance 4 for the casual market or ‘’The Division’’ for the hardcore crowd, the press conference was made more accessible to a full range of audiences as a result.
- · Great looking trailers: While there were too many trailers at Ubisoft’s conference, each company made a real effort to make them brilliant looking and eye catching. The CG trailers for Assassin’s Creed 4 and Watch Dogs were both dazzling in equal measure, matched by the whimsical and charming colours of Rayman Legends.
Low Points
- · A few too many trailers: What was mainly down to Sony’s decisions rather than conference management, the Ubisoft conference was lacking in terms of actual gameplay. Trailers can build excitement of course but gameplay is what gets people talking a lot more and entices them to buy the game come release day
- · Rabbids game and TV show: Regretfully Ubisoft is buying into Microsoft’s focus into integrating different forms of entertainment rather than focusing on polishing off the games as much as possible. Trying to integrate entertainment mediums can be seen by some as a waste of resources that could have been spent on making sure the game is as good as it can be.
- · No sign of obscure titles: With the lack of gameplay from their well-known titles, Ubisoft had a strong opportunity to bring back games that had fallen into obscurity and debut gameplay for each; sadly there was no sign of Rainbow Six Patriots or indeed any other game that had gone off people’s radars which would have helped Ubisoft climb a little higher on the conference front this year.
The Verdict: Ubisoft had arguably the biggest variety of
software up for display but it’s unfortunate that most of that display
consisted of trailers rather than gameplay.
Sony
Notable Games
Final
Fantasy 15
Another
long awaited title Final Fantasy Verses 13 was changed to Final Fantasy 15 at
Sony’s conference and will come to both PS4 and Xbox One. As always the
computer generated trailer was gorgeous to look at and the story itself is said
to go into more realistic and emotional depth this time around. Hopefully the
fans won’t have to wait much longer for the next major instalment in the long
running series.
Kingdom
Hearts 3
For many a
fan of the Kingdom Hearts series the wait for number 3 has been a long one, and
now the third entry in the popular series is finally coming to PlayStation 4
and Xbox One. Indeed the debut trailer proved to be a massive leap forward
technically although little else is known about the game currently.
Watch Dogs
A demo of
Watch Dogs conspicuously absent from the Ubisoft conference made its way into
the Sony presser instead delivering gameplay of both single and multiplayer.
The hacking mechanic saw Aiden Pearce guide an informant to safety before
escaping from the police by killing the lights and stealing a boat aided by
another player in the vicinity of the main protagonist. As with Assassin’s
Creed 4 and Destiny Watch Dogs is primed to be the best on PlayStation 4,
adding to Sony’s list of exclusive deals.
Assassin’s
Creed 4 Black Flag
In another
demo absent from the Ubisoft press conference Black Flag was instead shown at
the Sony conference beginning with an explosive attack on land and ending with
a battle at sea between Edward and numerous privateer ships. Despite not
functioning perfectly the live demo put across the combination of land and sea
combat quite well and with exclusive content secured, the PS4 version of
Assassin’s Creed 4 looks to be the best version.
Destiny
Towards the
end of their conference Sony showed the first gameplay of Destiny, Bungie’s
foray into multiplatform development and it proved to be both heavily social
and dynamic. Players all inhabit one massive world and can join forces to take
part in events, and share loot to customise their character. What sets Destiny
apart from other shooters thus far is its amazing environments. The vistas and
landscapes are simply vast, sights to see and behold, a memorable environment
holds potential for exploration and with social integration other players will
always be with you to journey loot and shoot with. Destiny may be out on the
Xbox One as well but it’s clear from the press conference that Bungie’s sights
are set on Sony at this point.
Strong Moments
- · Huge support for indie developers: At their conference this year Sony showed that they were king of indie supporters on consoles; over seven games were announced for Sony’s system including ‘’Don’t Starve’’, ‘’Transistor’’ and ‘’Mercenary Kings’’. Sony’s welcoming of indie developers reaffirms the PlayStation 4’s focus as a gaming console which in turn will attract even more developers to the system in the future.
- · Blunt and simple facts: Sony did brilliantly in pushing its focus towards doing the exact opposite of its main competitor and towards the end of the conference they gave us the hard facts clearly and efficiently. There was no faffing around, no rephrasing of information and no lip service. By doing this Sony proved much more honest, and thus earned the trust of potential buyers everywhere.
- · Migrating PC games: In addition to all the indie games coming to PlayStation 4, Sony also had many announcements of PC games coming to the system, after all it is technically a super powered PC itself. These included Planetside 2, Warframe, Primal Carnage and even The Elder Scrolls Online. All of these games will allow the PS4 to compete with PCs and serves another outlet for developers to port their games over at later dates.
Low Points
- · A slow start: Sony has become known for drawn out conversations and it continued this year as Jack Tretton again talked about sales figures and how big the PlayStation brand has become. They should have kept this brief and gotten straight to what the press and public wanted to see, games which they eventually did.
- · Flashing through games we already know about: A minor gripe with the conference came with Sony’s insistence on focusing on PS4 games we saw at the reveal event and even ‘’The Last of Us’’ at one point; it ate into time that could have been used to show off more PlayStation 4 games. Perhaps in a year or two Sony won’t need to mention any more PS3 bits, allowing for a full focus on the new generation.
- · Paying for PS4 multiplayer: It’s one small but ultimately immensely frustrating issue; Sony is putting faith in the fact that all the good things PS4 does will be enough for consumers to overlook a required subscription to PlayStation Plus. The game sharing trailer released by Sony reveals in the small print that Sony’s once optional subscription plan has become a requirement for going online for the new system. Already people are not happy about this which may affect Sony’s sales in the long run; surprisingly it hasn’t been officially confirmed by Sony or many major publications yet but if the small print was in an official trailer then it’s probably true.
The Verdict: It was slow to begin with but Sony eventually
proved that it held the monopoly on indie games, exclusives and a solid
console; towards the end they practically spat in Microsoft’s face and put
across bluntly and simply that they would not fall into the same greedy
strategies as their biggest competitor. The PS4 could now be truly in the lead
and looks set to sell brilliantly come launch this year and the addition of
exclusives like Final Fantasy 15 and Kingdom Hearts 3 puts it over the top of
all other companies at E3 this year.
Trends of the show
By far the biggest trend of this year’s E3 was the inclusion
of mobile device support; Microsoft, EA and Ubisoft all showed off additional
features that could be accessed using devices such as tablets and smartphones
in games like Battlefield 4, ‘’The Crew’’ and Dead Rising 3; at first I thought
‘’Oh this is just some gimmick to make us buy mobile devices’’ but now looking
back it’s clear why they’re pushing this feature. Mobile gaming has been touted
as the biggest threat to console gaming for several years and the companies are
now doing everything they can to blend the two together. Only time will tell
whether gamers will pick up on these new gameplay features.
Overall E3
2013 saw mostly competent showings from Microsoft, Ubisoft and EA with Sony
leading the charge for next gen; by next year hopefully the issue of generation
overlap will stop and the companies will be able to focus on the eighth
generation of gaming.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.