Five years ago, Bioware began one of the most beloved science
fiction trilogies of this generation with the original Mass Effect. After many
deals and negotiations the original has finally landed on PS3 and in most ways
it is very much the same deep and immersive adventure you remember, though this
hasn’t changed much of its shortcomings either.
In the year 2181 humanity has advanced its technology to
travel through the stars with the help of space stations known as Mass Relays
and has since made contact with numerous alien species. From here, Mass Effect
begins the tale of Commander Shepherd, a male or female alliance officer who
begins a seemingly routine mission to the human colony Eden Prime. But just as
they are set to head into orbit, the colony suffers an attack from an unknown
vessel and a platoon of Geth forces led by turian rogue special agent Saren. It
becomes clear to Shepherd and his or her crew that Saren has dark schemes for
not only the human race but the entire galaxy. Commissioned by the Citadel
Council, Shepherd sets out on the SSV Normandy, now a fully equipped council
spectre to stop Saren by any means necessary. The story in Mass Effect has not
necessarily been known for tight narratives and dynamic plot twists but more
the characters that inhabit the world and the decisions you’ll have to make to
either a paragon or renegade scale which can once again have a dramatic effect
on those around you. You’ll meet, fight alongside and possibly betray a wide
range of interesting characters that all have their own stories to tell though
some of these don’t really progress much further than the odd conversation
aboard the Normandy. Regardless the story of Shepherd verses the sinister
plotting of Saren still holds plenty of mystery that gradually materialises
through the adventure and above all, adds to the lore of this fascinating
sci-fi world.
Mass Effect is a massive game packed with missions, side
quests and secrets to uncover that will stretch to well over twenty hours for
RPG fans that delight in exploration. Starting the game allows you to choose
Shepherd’s military background, appearance, gender and class which will
determine your play style through the game. While all classes have access to
all weapons, only the soldier can use all four weapon classes effectively. The
others are a combination or full focus into tech or biotic powers that can be
used constantly. Character classes’ offer varied play styles but some abilities
are recycled into multiple classes, particularly the Sentinel and Adept
classes, both of whom specialise in biotic abilities, which may diminish the
appeal of multiple play-throughs for some. The many missions take you to varied
locales that can stretch across multiple star systems. One could start aboard
the massive Citadel Space Station and end all the way on the other side of the
galaxy taking on a space pirate leader. Main missions are also long and
extensive offering ample opportunity to talk to people, shoot up enemies, solve
light puzzles and drive around in the Mako, an all terrain tank that often
seems too overpowered at times. Unfortunately the numerous missions where you
explore uncharted planets using this vehicle quickly grow tiresome. Planets can
be lush and detailed but rather than offer up unique loot and rewards you’re
instead forced into gathering minerals, fighting the occasional enemy and worst
of all, heading inside near identical looking buildings or ships to complete
samey objectives over and over again. There is also no way to know which planets
have been fully surveyed, leaving you to blindly pour through the different
systems again or make a check list to ensure every last one is completed.
Despite the repetitive nature of the missions, the role playing elements are
possibly the deepest that Bioware has ever created; enormous skill trees for
both Shepherd and squad members are a constant presence, unlocking upgrades and
even new abilities across the ten ranks for every power and the loot system is
huge offering a gargantuan range of weapons, upgrades and special ammo types
that do different forms of damage to specific enemy types. Though the loot
system does end up feeling practically worthless when the coveted ‘’Master
Gear’’ is acquired, the journey there is varied and packed with room for
experimentation. Conversations and morality choice as in other Mass Effect
games is handled via dialogue wheels which can unearth new details from
characters or convince them using charm or intimidate, though you will need to
pump points into either of these to unlock new dialogue options. It remains
immensely satisfying to solve a tricky situation diplomatically and PS3 owners
now have full access to every decision in the Mass Effect universe which marks
an improvement as the dark horse comic that only offered major decisions. The
PS3 also comes with the ‘’Bring down the Sky’’ DLC already installed, a
generous touch from Bioware.
Gameplay in Mass Effect is divided into shooting, decision
making and exploration with shooting taking up most of the proceedings during
missions. Drawing your weapon from a choice of pistols, shotguns, assault
rifles and sniper rifles, you can take cover by pressing up against a wall or
pillar and peek out to line up shots. For the most part it works well but
sometimes it can get fiddly, especially when your teammates hog the cover to
themselves and often fire at walls rather than enemies. A mostly linear style
of gunplay means that cover is often layered directly in the enemy’s line of
fire making it essential to use cover to stay alive, especially on normal
difficulty upwards. What spices things in a merely competent shooting mechanic
is the multitude of powers both you and the enemy can use. Throw and Lift can
force enemies out of choke points or knock them over; overload does heavy
damage to synthetics while neural shock can incapacitate organic enemies
briefly; powers can also enhance your shields, health and weapon prowess which
can be particularly useful when running low on medi-gel, which serves the only
means of restoring health in combat. You’ll mostly be battling various Geth
forces, space pirates and the occasional boss that all use their own individual
powers to catch you out, not the most varied or smart bunch but they do require
different tactics to defeat. On the other hand melee combat isn’t handled too
well. Many times when you try to charge in and knock an enemy down, you’ll end
up missing them completely, leaving you open to enemy fire; you’ll instead rely
on getting up close and batting an enemy with the weapon you have equipped.
Similarly squad commands go fairly underdeveloped for the most part, you can
command them to hold a certain point regroup and focus on one particular enemy,
and the rest including powers is handled automatically. Teammates have a
tendency to act awkwardly at times, being locked in position behind Shepherd
and not going to cover properly. Despite these issues, Mass Effect’s combat has
a unique tactical feel as a result which makes it easy to overlook the average
third person cover gameplay.
Though the production values and overall presentation of Mass
Effect continue to look stunning on PS3 the technical issues that plagued the
other versions rear their ugly heads once more. It’s a shame, considering
Bioware and EA had so long to sort them out. In the first play through in
particular you’ll face numerous bugs including game crashes at load screens,
missing textures when engaging abilities such as barrier, the Mako’s wheels
becoming stuck on nothing and the obligatory character snapping into the next
animation or not being visible that have been so associated with the series
among many others. With that said, the utterly flawless facial animations and
vast world filled with little details do redeem the overall package slightly.
As long as you have the patience to work around the annoyances of the technical
issues you’ll find another beautiful RPG that keeps the bar level for graphics
this generation. Voice acting is also superb, brilliantly conveying the
character’s motives whereas the music is either ambient and tense, fitting the
tone whether you’re traversing the vast galaxy or battling a colossal Thresher
Maw in an icy landscape.
Mass Effect is an enjoyable game with plenty of ambition but
it falls short of its sequels due to repetitive and tedious exploration and a
lack of effort in ironing out the technical issues that plagued the original
releases on Xbox 360 and PC.
Rating: 8/10
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