Upon its announcement at E3 2011 the PlayStation Vita seemed
to have everything going for it; improved and expanded controls, graphics that
could potentially match the PS3 and an extensive list of third party companies
all lining up to develop for the system. It has even claimed several awards
from major publications including best gadget of the year by T3. Now almost a
year on from its initial release in Japan, the Vita is nowhere near the success
it planned to reach. Why is this? The answer is down to several factors.
Of course the main reason why the Vita simply has not sold is
the games; of all the releases the system has had since its launch only Persona
4: Golden, LittleBigPlanet Vita and Sound Shapes could be deemed triple A games
that are exclusive to the system (according to Metacritic, everyone will have
their own favourites of course) and these belong to genres that won’t appeal to
every type of gamer, particularly the hard-core players who prefer shooters and
other more adult games. Not that the Vita hasn’t endeavoured to satisfy this
crowd; there was a fairly large amount of anticipation for both Call of Duty
Black Ops Declassified and Assassins Creed Liberation. Both games attempted and
failed to differing extents to appease the Vita. This may have been partly down
to the pressure placed on the developers to put the finished product on store
shelves to coincide with the release of its console brethren. As a result, cuts
had to be made to the game’s design in order to meet the objective set by the
publisher. This proved to have a knock-on effect, more so for Black Ops
Declassified as developer Nihilistic may have been forced to throw out both a
zombie’s mode and any form of story that could have added to Treyarch’s version
of Call of Duty, resulting in perhaps the most barebones experience on Vita.
Assassins Creed Liberation fared better on the review front but still fell
short of its console counterpart; a slimmed down multiplayer and several gripes
with story and technical performance ,meant that Liberation was not only less
engaging but also had a reduced amount of content to offer. Essentially, to
have these games being pushed as big releases by Sony, only to have them fail
to deliver degraded many opinions on the system which only amplifies the
general perception among a large part of the gaming community that the Vita is
simply not worth buying if it has no big names to ride on.
The second major reason that the
Vita is failing is competition, not only from other gaming hardware but the huge
popularity of mobile devices such as IOS and Android. Many general consumers
may ask themselves these days ‘’why should I buy a powerful gaming handheld
with little games to offer when I can have an IPhone or Android that does much
more than just gaming?’’. The Vita does have several features that keep in in
line with modern smartphones including apps for Skype, Facebook and YouTube but
Vita owners have no access to any form of App Store or Android Market, digital
stores that contain hundreds upon hundreds more simple games and apps that can
expand what the system can do. The Vita has both a camera and 3G connectivity
but these have both been made obsolete since the system’s launch since the
newer iterations of the IPhone among other smartphones have incorporated
updates to several features including a better quality camera and soon the
upgrade to 4G networks, making them faster and more efficient than the Vita.
This places the Vita’s competitors a step above which makes consumers more
inclined to purchase these rather than Sony’s system.
Finally Sony seems to have made
some decisions that didn’t fare well with the community in both the production
and sale of the Vita. The first of these was the partnership with AT&T; a
laughable decision to many who attended Sony’s press conference, considering
that many mobile users in the US prefer Verizon as their signal provider. It
seemed to be the lowest point of Sony’s E3 2011 showing but thanks to the
undeniable potential Sony put across for the Vita, this was easy to overlook. The
truly baffling choices came with the announcement of pricing; particularly for
the memory cards that are a must for any game saves. The larger scale memory
cards from 16GB are still all over £30 to buy in the UK, a huge amount compared
with the smartphones and 3DS’s built in storage and the SD cards used in
full-blown digital cameras. This places a huge restriction on consumers who
purchase the Vita as it practically forces them to pay out more money to be
able to access all their favourite entertainment in addition to paying out full
price for the system to begin with.
Perhaps these drawbacks are mere
bumps on the road to the system’s eventual greatness? Maybe we only need the
prolonged patience to wait for the Vita’s killer app to finally do the system
justice? It could be argued this was also the case with the Playstation 3;
after almost two years of disappointments (One and a half in Europe) 2008
finally saw the release of ‘’Metal Gear Solid 4’’, ‘’LittleBigPlanet’’ and
‘’Resistance 2’’, three major exclusives that provided a huge boost to the
system’s sales which was then matched by a constant stream of brilliant games
in the years that followed including the legendary Uncharted 2 among many
others. Or what if similar the PS3, the system is a challenge to develop for
and so developers are currently taking experience on board to produce better
quality games for the system. Either way Sony has been known to take it’s time
in its long history in the industry and they are sure to announce more big
titles for the Vita, possibly including a Bioshock title among other rumours.
Above all else the Vita still has a
chance to succeed in spite of all the disappointments but only if developers
are able to put the time, effort and money into making the system seller the
Vita so desperately needs. What do you all think? Will the system rise from its
lack of brilliant exclusives and become the definitive handheld gaming console?
Or will Sony be forced to pull the plug on the system for all its shortcomings?
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