Recently Microsoft made a number of changes to their Xbox One
software; as of June 19th the system is no longer always online, now
allows the selling of used games and all Xbox One games will be region free.
This move according to Microsoft Entertainment President Don Mattrick came as a
result of player feedback; indeed very rarely has a change this substantial
been brought about solely by consumers alone and it proves that we have the
power to shape the product we are interested in buying. This can be applied not
only to the gaming industry but possibly for any product put up for sale. Imagine
if enough people complained or gave negative feedback to an article of clothing
or a food product; the company would take the item back and modify it for
consumer satisfaction. Not everyone would be satisfied but a strong majority
would be; proving that consumer satisfaction is and should be held in top
regard it order for profits to be made. Up to this point I thought that
Microsoft had a primary focus on making as much money as possible be it by
charging for online play or its initial restrictions for Xbox One; perhaps the
community taught them a lesson in this respect by showing that we as fans and
consumers matter.
But is it really all fine and dandy for Microsoft’s new
system now? Does this mean that the console automatically has a chance against
its competitors? Were they paying attention to the fans or the falling
pre-order numbers? Questionable design points about the system continue to
surround Microsoft, especially where the required Kinect 2.0 is concerned. The
peripheral which will come bundled with every Xbox One console will, according
to the Rolling Stone magazine is "always on." It's able to
identify individuals based on face and body recognition, works in the dark,
records audio and is constantly connected to the Internet and 300,000 Microsoft
servers. This combined with the unearthed news of the NSA collecting US phone
and email records could imply an invasion of privacy on a gargantuan scale
(although this may not spread to other countries worldwide). This may not be
the case at all; Microsoft have stated that the Kinect has to be connected to
the system but in turn, users will have complete control over what the device
can sense.
Furthermore digital rights management is usually software
built into a piece of technology and Microsoft initially built the system with
this in mind. If it was this simple to reverse the controversial policies the
system possessed then could this mean that the software will still lurk about
on the system? Once the console sells enough units over several years, what’s
to stop the company from flipping the DRM switch, explaining that consumers are
now ready for always online? This may be proved otherwise in the coming years
but it can also be argued that the policies were dropped to better compete with
its main competitor, PlayStation 4. At E3 this year Sony hammered down hard on
Microsoft’s policies and as a result pre order numbers for their system
increased significantly. In a desperate attempt to rise to the same level as
Sony, Microsoft dropped the policies to make their system more attractive and
while this has shifted some opinions about the Xbox One, others still need a
great deal of convincing to believe in the company’s vision.
Of course these concerns have only been suggested rather than
confirmed; Microsoft’s vague PR teams and methods of giving information have
baffled many a consumer and gaming journalist. If the company were to fully
debunk all the concerns of the Xbox One then consumers would likely have much
more trust and may be more inclined to buy the product upon its launch at the
end of this year.
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